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https://treeng450.weebly.com/clash-of-clans-hack-apk-download-new-update.html. 1: Create a new project. 2: Add the embed.c file. 3: Add the 2 Lua libraries (.lib) - Standard library and the Core library. 4: Add the locations of the Lua include files to the project options ('Directories tab'). Facetune weight loss. 5: You may also have to add the locations of the library files - the same way as above. 6: Compile and Build - that's it.
C Api To Build Lua Interpreter Online
I have a windows x64 executable with embedded lua interpreter and I want
to load my own C module into it. There is no source code of this
application; interpreter is 64bit and it's version is 5.1.5, statically
compiled (there is no lua5.1.dll or any dlls at all). I have full access
to the interpreter (ie able to call 'require(mymodule)').
Source code of dll:
extern 'C' {
#include 'lua.h'
#include 'lualib.h'
#include 'lauxlib.h'
}
int test_add1(lua_State *L) {
double d = luaL_checknumber(L, 1);
lua_pushnumber(L, d + 1);
return 1;
}
static const struct luaL_reg testlib[] = {
{'add1', test_add1},
{NULL, NULL}
};
extern 'C'
int __declspec(dllexport) luaopen_test (lua_State *L) {
luaL_register(L, 'test', testlib);
return 1;
}
How am I supposed to build the dll so it would be able to access lua
state in application? When I build it against lua5.1.dll (x64) from
lua-binaries, I need to put lua5.1.dll along with executable and my
module. Module cannot access any variables from application lua state,
lua_getglobal(L, '_G') (and other globals that are supposed to be there)
always returns nil - it seems there are two lua states now: application
one and new one.
I am building it like this:
gcc -O2 -c -o test.o test.cpp && gcc -O -shared -o test.dll test.o
-L . -llua5.1
and then simply require it:
require('test')
After requiring there seems to be some sort of conflict between embedded
interpreter and lua5.1.dll - I lose all control and application hangs.
I think I need to tell the compiler that lua functions are defined in
executable with the interpreter; is it possible with gcc? It should also
be noted that executable exports no functions: dumpbin.exe /exports
myapp.exe from visual studio returns nothing.
I have tried to build and use proxy dll
(http://lua-users.org/wiki/LuaProxyDll , all variants) and all of them
failed on different stages.
LuaProxyDll assumes that we have application sources - we don't.
LuaProxyDllTwo needs a .def file - had to make it myself. GCC cannot
build the dll because symbols were stripped from exe:
Cannot export luaopen_string: symbol not defined
Cannot export luaopen_table: symbol not defined
LuaProxyDllThree builds proxydll just fine, but GCC cannot build module
dll against it:
$ gcc -O2 -c -o test.o test.cpp && gcc -o test.dll test.o -L . -lproxy
test.o:test.cpp:(.text+0xe): undefined reference to `luaL_checknumber'
LuaProxyDllFour was the closest to success, but I had to make some
essential changes to proxydll source file - gcc doesn't support `naked`
attribute and visual studio compiler doesn't like __asm (not supported
on x64), so I had to replace inline assembler:
void __declspec(dllexport) luaD_growstack() { __asm { jmp
s_funcs.luaD_growstack } };
became
void __declspec(dllexport) luaD_growstack() {
s_funcs.luaD_growstack() };
Proxy and module build fine, but I get 'Invalid access to memory
address.' error after requiring - definitely an issue in proxy.
Is there any possible solution to this problem?
to load my own C module into it. There is no source code of this
application; interpreter is 64bit and it's version is 5.1.5, statically
compiled (there is no lua5.1.dll or any dlls at all). I have full access
to the interpreter (ie able to call 'require(mymodule)').
Source code of dll:
extern 'C' {
#include 'lua.h'
#include 'lualib.h'
#include 'lauxlib.h'
}
int test_add1(lua_State *L) {
double d = luaL_checknumber(L, 1);
lua_pushnumber(L, d + 1);
return 1;
}
static const struct luaL_reg testlib[] = {
{'add1', test_add1},
{NULL, NULL}
};
extern 'C'
int __declspec(dllexport) luaopen_test (lua_State *L) {
luaL_register(L, 'test', testlib);
return 1;
}
How am I supposed to build the dll so it would be able to access lua
state in application? When I build it against lua5.1.dll (x64) from
lua-binaries, I need to put lua5.1.dll along with executable and my
module. Module cannot access any variables from application lua state,
lua_getglobal(L, '_G') (and other globals that are supposed to be there)
always returns nil - it seems there are two lua states now: application
one and new one.
I am building it like this:
gcc -O2 -c -o test.o test.cpp && gcc -O -shared -o test.dll test.o
-L . -llua5.1
and then simply require it:
require('test')
After requiring there seems to be some sort of conflict between embedded
interpreter and lua5.1.dll - I lose all control and application hangs.
I think I need to tell the compiler that lua functions are defined in
executable with the interpreter; is it possible with gcc? It should also
be noted that executable exports no functions: dumpbin.exe /exports
myapp.exe from visual studio returns nothing.
I have tried to build and use proxy dll
(http://lua-users.org/wiki/LuaProxyDll , all variants) and all of them
failed on different stages.
LuaProxyDll assumes that we have application sources - we don't.
LuaProxyDllTwo needs a .def file - had to make it myself. GCC cannot
build the dll because symbols were stripped from exe:
Cannot export luaopen_string: symbol not defined
Cannot export luaopen_table: symbol not defined
LuaProxyDllThree builds proxydll just fine, but GCC cannot build module
dll against it:
$ gcc -O2 -c -o test.o test.cpp && gcc -o test.dll test.o -L . -lproxy
test.o:test.cpp:(.text+0xe): undefined reference to `luaL_checknumber'
LuaProxyDllFour was the closest to success, but I had to make some
essential changes to proxydll source file - gcc doesn't support `naked`
attribute and visual studio compiler doesn't like __asm (not supported
on x64), so I had to replace inline assembler:
void __declspec(dllexport) luaD_growstack() { __asm { jmp
s_funcs.luaD_growstack } };
became
void __declspec(dllexport) luaD_growstack() {
s_funcs.luaD_growstack() };
Proxy and module build fine, but I get 'Invalid access to memory
address.' error after requiring - definitely an issue in proxy.
Is there any possible solution to this problem?
Lua Interpreter Online
Script Fixer Lua
- So, I've decided to make a series of tutorials for the (IMO quite eccentric) Lua 5.1 c api. I plan to cover things like exposing C/C functions/values to Lua, creation of userdata and metatables as well as the installation of the api on a linux system. However some things must be mentioned first: I don't claim to be a professional in using lua.
- This is a Lua module that can help you learn how use Lua's C API. It is run from Lua, but purposefully mimics C style, usage, and behavior. It's meant to be run from the Lua interpreter to illustrate the effects of each API call as it's made. It will also work from a standard Lua script. Using the module.